Two of the most common complaints users have about SheepIt are:
1. download speed for the final mp4&zip
2. 'server overloaded', which prevents renderers from participating 24 hours a day
The next big iteration of SheepIt is aiming to fix those issues!
At the moment the "SheepIt network" is managed by a main server and a static data mirror (for Blender and Blend). The main server handles everything, from registration, project upload, rendering requests to mp4&zip generation. This is too much for a 7-year CPU (Intel Xeon E3-1270 V2), especially for the mp4 generation.
One solution could be to disable the mp4 generation, but we think this is an important feature.
We have changed the philosophy of the "Sheepit Network" by creating a new type of server: "Shepherd".
This server will handle the render upload and mp4&zip generation. The goal is to allow Sheepit to continue to grow without any loss of performance.
As the main server does not store final assets, the download of mp4&zip should be faster as the shepherds are physically closer to you.
There are several shepherds around the world that share the processing load and bandwidth usage.
You can check the servers we are using on the servers page.
If you have some extra server or bandwidth, feel free to tell us on the Discord.
Blender 3.1 is available!March 9th, 2022
User Feedback - Client featuresMarch 7th, 2022
200 million rendered frames!January 24th, 2022
Blender 3.0 is available!December 4th, 2021
Increase of allowed render timeJune 27th, 2021
Blender 2.93 is available!June 2nd, 2021
Blender 2.92 is available!February 26th, 2021
Blender 2.91 is available!November 26th, 2020
150 million rendered frames!November 15th, 2020
Help wanted!October 8th, 2020
Blender 2.90 available!September 1st, 2020
Blender 2.83 available!June 3rd, 2020
Blender 2.82 available!February 14th, 2020
Blender 2.81 available!November 23rd, 2019
Blender Conf rewards!October 23rd, 2019
You can support us on PatreonAugust 22nd, 2019
Blender 2.80 available!July 30th, 2019
100 million rendered frames!June 20th, 2019
Data lossJanuary 21st, 2019
Blender 2.80 beta available!December 26th, 2018
80 million rendered frames!October 27th, 2018
Filmic blender support!August 17th, 2018
Call for testing AMD gpuAugust 8th, 2018
70 million rendered frames!July 18th, 2018
60 million rendered frames!March 29th, 2018
50 million rendered frames!December 3rd, 2017
Blender Conf rewards!October 24th, 2017
Blender 2.79 available!September 12th, 2017
40 million rendered frames!August 8th, 2017
30 million rendered frames!April 26th, 2017
Filmic blender support!February 23rd, 2017
20 million rendered frames!December 12th, 2016
Blender 2.78 available!September 29th, 2016
New website!September 5th, 2016
Blender 2.77a available!March 23rd, 2016
10 millions rendered frames!March 8th, 2016
100 years of rendering!January 7th, 2016
Blender 2.76 available!October 13th, 2015
5 millions rendered frames!July 5th, 2015
Blender 2.75 available!July 2nd, 2015
4 millions rendered frames!May 14th, 2015
Blender 2.74 available!April 1st, 2015
3 millions rendered frames!March 3rd, 2015
Blender 2.73a available!January 10th, 2015
Client source code goes free!November 20th, 2014
2 millions rendered frames!October 30th, 2014
Blender 2.72b available!October 6th, 2014
Blender 2.71 available!June 26th, 2014
1 million rendered frames!May 11th, 2014
Blender 2.70a available!March 21st, 2014
500,000 rendered frames!February 6th, 2014
200,000 rendered frames!November 12th, 2013
Blender 2.69 available!October 31st, 2013
Support of single frameSeptember 17th, 2013
Blender 2.68a available!July 24th, 2013
GPU supportedMay 27th, 2013
Cumulated render time record broken!May 9th, 2013
Blender 2.67 available!May 7th, 2013
Blender 2.66a available!May 6th, 2013
Blender 2.65 available!December 10th, 2012