10 MILLIONS FRAMES !!! The more I wrote these news the more it's starting to be an unbelievable number!
Thanks to you, renderers, who made this possible!
For the stats lover here are some:
* 10,070,000 rendered frames
* 39,000 projects created
* 268,000 user sessions created
SheepIt started as a simple script to help me render my personal stuff and has grown a lot, now it's a bit too much for the current configuration. For the last few months more and more issues about free space on hard drives have been raised. The current server is also starting to be outgrow to continue to make SheepIt running don't forget to donate!To be very blunt, SheepIt is losing money and will not survive much longer!
We want to continue to expand, tell us how we can increase the number of machine connected or what is the missing killer feature.
We are also calling for help on the client side, it's the part of the project that is the less worked on. It's on github so you can improve it, there is a lot more that could be done. Starting with a better layout!
One of the biggest complaints we have is about really heavy project. Those projects could not be rendered on any machine, I don't know if it's due to people not realize what they are asking or because they want to shutdown the system, in any case it was happening because no check was made on project creation.
Now a check had been added, it will try to guess the rendertime of the project and warm the owner about it.
When the project is flagged as "too heavy", it will be blocked and only the owner can render a frame on it. Once a frame had been render it will be unblocked.
Of course, such system can not be 100% reliable so the "too big" trigger is set very high.
The goal is not to do a pre-blocking system but simply to remove obvious buggy project.
We would also like to thanks yolonline who agreed to share its frame.
If you want to have your image as the next event illustration, simply contact us via the form on the website, tell us the image's project.
Blender 3.1 is available!March 9th, 2022
User Feedback - Client featuresMarch 7th, 2022
200 million rendered frames!January 24th, 2022
Blender 3.0 is available!December 4th, 2021
Increase of allowed render timeJune 27th, 2021
Blender 2.93 is available!June 2nd, 2021
Blender 2.92 is available!February 26th, 2021
Blender 2.91 is available!November 26th, 2020
150 million rendered frames!November 15th, 2020
Help wanted!October 8th, 2020
Blender 2.90 available!September 1st, 2020
Blender 2.83 available!June 3rd, 2020
SheepIt network improvementsMay 1st, 2020
Blender 2.82 available!February 14th, 2020
Blender 2.81 available!November 23rd, 2019
Blender Conf rewards!October 23rd, 2019
You can support us on PatreonAugust 22nd, 2019
Blender 2.80 available!July 30th, 2019
100 million rendered frames!June 20th, 2019
Data lossJanuary 21st, 2019
Blender 2.80 beta available!December 26th, 2018
80 million rendered frames!October 27th, 2018
Filmic blender support!August 17th, 2018
Call for testing AMD gpuAugust 8th, 2018
70 million rendered frames!July 18th, 2018
60 million rendered frames!March 29th, 2018
50 million rendered frames!December 3rd, 2017
Blender Conf rewards!October 24th, 2017
Blender 2.79 available!September 12th, 2017
40 million rendered frames!August 8th, 2017
30 million rendered frames!April 26th, 2017
Filmic blender support!February 23rd, 2017
20 million rendered frames!December 12th, 2016
Blender 2.78 available!September 29th, 2016
New website!September 5th, 2016
Blender 2.77a available!March 23rd, 2016
100 years of rendering!January 7th, 2016
Blender 2.76 available!October 13th, 2015
5 millions rendered frames!July 5th, 2015
Blender 2.75 available!July 2nd, 2015
4 millions rendered frames!May 14th, 2015
Blender 2.74 available!April 1st, 2015
3 millions rendered frames!March 3rd, 2015
Blender 2.73a available!January 10th, 2015
Client source code goes free!November 20th, 2014
2 millions rendered frames!October 30th, 2014
Blender 2.72b available!October 6th, 2014
Blender 2.71 available!June 26th, 2014
1 million rendered frames!May 11th, 2014
Blender 2.70a available!March 21st, 2014
500,000 rendered frames!February 6th, 2014
200,000 rendered frames!November 12th, 2013
Blender 2.69 available!October 31st, 2013
Support of single frameSeptember 17th, 2013
Blender 2.68a available!July 24th, 2013
GPU supportedMay 27th, 2013
Cumulated render time record broken!May 9th, 2013
Blender 2.67 available!May 7th, 2013
Blender 2.66a available!May 6th, 2013
Blender 2.65 available!December 10th, 2012