We are very proud to announce that 50,000,000 frames have been rendered on SheepIt Renderfarm!
Since everyone who is involved in SheepIt is doing it on their spare time, events like these are really heartwarming.
For the stats lover here are some:
* 50,093,656 rendered frames
* 467 years 255 days of cumulated render time
* 113,700 projects created
* 787,600 user sessions created
We are growing as a community: we have regularly over 600 machines connected to the farm:
Since the last big event in August, we worked a lot on the infrastructure of SheepIt. We were running out of bandwidth, so to fix that we’ve added new servers to handle all the web traffic. We migrated to a better server with a 1Gbit/s connection, (previously it was 250Mbit/s) and we’ve also added some servers to handle most of the static files (Blender binaries and project archives).
You can see a map of all servers: here.
The european region is well-handled but we are still looking for more servers specifically in Asia or USA (we have two servers but a low bandwidth cap which is gone within a week).
You can have informations about the requirement on the forum topic.
On top of the infrastructure improvements, we did a lot of bugfixes, both on the client or on the website.
Everyone who has their machine connected is the reason why we are motivated to keep working on Sheepit.
SheepIt is supported and monetized by donors and Google AdSense. Consider donating or just click on an ad you like, to give support!
We would also like to thank Tim Serafin who agreed to share his frame, he was a facebook and instagram.
To thank everyone who has made this possible, a 2,000 points gift is given to anyone who renders a frame over the next few days (offer end on friday 5PM UTC+0).
60 million rendered frames!March, 29th 2018
Blender Conf rewards!October, 24th 2017
Blender 2.79 available!September, 12th 2017
40 million rendered frames!August, 8th 2017
30 million rendered frames!April, 26th 2017
Filmic blender support!February, 23rd 2017
20 million rendered frames!December, 12th 2016
Blender 2.78 available!September, 29th 2016
New website!September, 5th 2016
Blender 2.77a available!March, 23rd 2016
10 millions rendered frames!March, 8th 2016
100 years of rendering!January, 7th 2016
Blender 2.76 available!October, 13th 2015
5 millions rendered frames!July, 5th 2015
Blender 2.75 available!July, 2nd 2015
4 millions rendered frames!May, 14th 2015
Blender 2.74 available!April, 1st 2015
3 millions rendered frames!March, 3rd 2015
Blender 2.73a available!January, 10th 2015
Client source code goes free!November, 20th 2014
2 millions rendered frames!October, 30th 2014
Blender 2.72b available!October, 6th 2014
Blender 2.71 available!June, 26th 2014
1 million rendered frames!May, 11th 2014
Blender 2.70a available!March, 21st 2014
500,000 rendered frames!February, 6th 2014
200,000 rendered frames!November, 12th 2013
Blender 2.69 available!October, 31st 2013
Support of single frameSeptember, 17th 2013
Blender 2.68a available!July, 24th 2013
GPU supportedMay, 27th 2013
Cumulated render time reccord broken!May, 9th 2013
Blender 2.67 available!May, 7th 2013
Blender 2.66a available!May, 6th 2013
Blender 2.65 available!December, 10th 2012