10 MILLIONS FRAMES !!! The more I wrote these news the more it's starting to be an unbelievable number!
Thanks to you, renderers, who made this possible!
For the stats lover here are some:
* 10,070,000 rendered frames
* 39,000 projects created
* 268,000 user sessions created
SheepIt started as a simple script to help me render my personal stuff and has grown a lot, now it's a bit too much for the current configuration. For the last few months more and more issues about free space on hard drives have been raised. The current server is also starting to be outgrow to continue to make SheepIt running don't forget to donate!
To be very blunt, SheepIt is losing money and will not survive much longer!
We want to continue to expand, tell us how we can increase the number of machine connected or what is the missing killer feature.
We are also calling for help on the client side, it's the part of the project that is the less worked on. It's on github so you can improve it, there is a lot more that could be done. Starting with a better layout!
One of the biggest complaints we have is about really heavy project. Those projects could not be rendered on any machine, I don't know if it's due to people not realize what they are asking or because they want to shutdown the system, in any case it was happening because no check was made on project creation.
Now a check had been added, it will try to guess the rendertime of the project and warm the owner about it.
When the project is flagged as "too heavy", it will be blocked and only the owner can render a frame on it. Once a frame had been render it will be unblocked.
Of course, such system can not be 100% reliable so the "too big" trigger is set very high.
The goal is not to do a pre-blocking system but simply to remove obvious buggy project.
We would also like to thanks yolonline who agreed to share its frame.
If you want to have your image as the next event illustration, simply contact us via the form on the website, tell us the image's project.
C.
Data lossJanuary, 21st 2019
Blender 2.80 beta available!December, 26th 2018
80 million rendered frames!October, 27th 2018
Filmic blender support!August, 17th 2018
Call for testing AMD gpuAugust, 8th 2018
70 million rendered frames!July, 18th 2018
60 million rendered frames!March, 29th 2018
50 million rendered frames!December, 3rd 2017
Blender Conf rewards!October, 24th 2017
Blender 2.79 available!September, 12th 2017
40 million rendered frames!August, 8th 2017
30 million rendered frames!April, 26th 2017
Filmic blender support!February, 23rd 2017
20 million rendered frames!December, 12th 2016
Blender 2.78 available!September, 29th 2016
New website!September, 5th 2016
Blender 2.77a available!March, 23rd 2016
100 years of rendering!January, 7th 2016
Blender 2.76 available!October, 13th 2015
5 millions rendered frames!July, 5th 2015
Blender 2.75 available!July, 2nd 2015
4 millions rendered frames!May, 14th 2015
Blender 2.74 available!April, 1st 2015
3 millions rendered frames!March, 3rd 2015
Blender 2.73a available!January, 10th 2015
Client source code goes free!November, 20th 2014
2 millions rendered frames!October, 30th 2014
Blender 2.72b available!October, 6th 2014
Blender 2.71 available!June, 26th 2014
1 million rendered frames!May, 11th 2014
Blender 2.70a available!March, 21st 2014
500,000 rendered frames!February, 6th 2014
200,000 rendered frames!November, 12th 2013
Blender 2.69 available!October, 31st 2013
Support of single frameSeptember, 17th 2013
Blender 2.68a available!July, 24th 2013
GPU supportedMay, 27th 2013
Cumulated render time record broken!May, 9th 2013
Blender 2.67 available!May, 7th 2013
Blender 2.66a available!May, 6th 2013
Blender 2.65 available!December, 10th 2012